8/15/2023 0 Comments Stella glow special edition![]() Stats are applied automatically, which is fine, but I do prefer to apply my own stats to characters when I can as I like the whole idea of building up your own character, so to speak. In terms of customisation, Stella Glow hasn’t got the most original set of options to offer up. Each mission also comes with its own set of “Battle Conditions”, which are completely optional, but grant the player rewards if completed. There is no way to speed up enemy turns though, which is an annoyance. When you’re actually engaged in an action with an enemy, a small cutscene will play, showing the attack and the damage dealt, and any abilities the character has in use. Of course, this works the same way for enemies as well, so it’s all about being strategic and using the grid layout to your advantage. It’s all about positioning here: land an attack from behind, and you get an accuracy and attack boost, but attack from the front and the accuracy is decreased. Battles are turn-based, and much like Fire Emblem games, you’re able to see just how much damage you’re able to do before you launch an attack-a feature I found incredibly handy. For example, Alto has “Counter”-a counter-attack that deals damage back to the enemy after each hit he receives. Characters also have their own abilities to aid them in battle. Skills range from SP-consuming techniques, to buffs, combos, healing spells, and long-range attacks. Nothing worse than having a multitude of characters who all perform almost identically. Each character has their own unique weapon and skill sets, which is great to see. You start off by controlling Alto and Lisette in battle, but the list of party members grows significantly throughout the game. I just wanted to get stuck in more, and 30 minute wait seemed like forever. I saw myself getting bored at times due to the wait between dialogue and gameplay, and it wasn’t because the story was boring. Of course, if you don’t mind this in a game then fine, but I personally found it a tad tedious, and it felt a lot like a visual novel in places. The game does have some pacing issues though-sometimes with over 30 minutes of dialogue between fights, and it’s a common issue. It does include an awful lot of stereotypical anime tropes, but it’s by Atlus… What did you expect? Despite this, the overall character development is absolutely amazing, and as usual with an Atlus title, the voice acting and overall translation is fantastic. Honestly, Stella Glow’s story is really, really well put together. Deciding to fight against her, he and Lisette go on a journey across the Kingdom in search of four other Witches who can aid them in their quest. Alto then discovers Hilda’s evil plan to take over the world by song, little by little. He then learns that nobody in Mithra Village, or the whole of the Regnant Kingdom in fact, is able to sing because the gods took the ability away from humans as punishment for their arrogance-except for Witches. One morning, Alto hears a strange song coming from the forest, and upon investigating, stumbles across Hilda, a powerful Witch. Alto struggles to remember anything about his past at all, and takes on a new persona in Mithra Village and soon becomes its best hunter. He was found two years prior by Lisette, the game’s co-protagonist, and taken to Mithra Village to live with her and her mother. It follows the story of a young amnesiac named Alto. So when I got the opportunity to review it, naturally I jumped at the chance. I’d seen gameplay footage previously and it really piqued my interest, and even though I wasn’t a lover of SRPGs, I really wanted to give Stella Glow a try. But when Atlus announced an EU release date for Stella Glow for the Nintendo 3DS back in November, I couldn’t help but get excited. When it comes to playing a JRPG, I’ve always preferred the typical turn based-style as opposed to what is essentially a giant chess board. Admittedly, I’ve never really been a huge fan of strategy RPGs.
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